Pixelman Backyard
Designed and implemented the project using Java, focused on object-oriented programming principles
The concept of the game is to score as many points as possible by controlling the main character, Pixelman, who attacks slimes. Every 100 points, a slime boss will appear that can shoot in eight directions. If Pixelman defeat it, it will drop an evolution potion. When Pixelman collects it, he will evolve into his next form.
Designed almost the entire interface of the project via Aseprite